Image - 2026-11-15 21:06
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — a tall, lanky, clumsy burglar with a thin wiry build, long skinny arms and big floppy hands. He has a narrow pointy face with a long nose, wide nervous eyes, raised bushy eyebrows and a goofy sheepish grin, pale skin with a faint stubble shadow. He wears a black knitted ski mask pushed up just above his eyes, a baggy dark-grey-and-black striped long-sleeve sweater, loose black trousers bunched at the ankles, and worn scuffed black sneakers. A large empty cloth sack is slung over one bony shoulder. His posture is awkward and off-balance, knees slightly bent, tiptoeing mid-sneak with one hand raised cautiously. Behind him is a glittering snowy toy-shop interior with a tall decorated Christmas tree and glowing fairy lights. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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