Image - 2026-10-12 21:27
Create a finished cinematic interior image of a Red Army headquarters, viewed from camera C1 marked in Image 1. Horizontal 16:9, eye-level camera, empty of people. REFERENCE ROLES: Image 1 defines the room layout and the position and viewing direction of camera C1. Use its top-down plan for spatial relationships. Its lower diagrams are schematic guides, not the desired rendering style. Image 2 is the primary reference for interior appearance: aged plaster, exposed wooden framing and ceiling beams, substantial wooden furniture, military maps, Soviet posters, warm lamps and daylight. Image 3 supplies additional details of wooden doorway trim, headquarters furnishings and red propaganda banners. Use only its environment and visual treatment; exclude its characters and speech bubble. CAMERA AND GEOMETRY: Place the camera at C1 and look toward the doorway along the arrow in Image 1. The wooden doorway is near the center of the frame, wall map A is to its left, and the window is farther to its right. Show an open doorway with a modest adjoining room beyond, consistent with Image 2. Keep the walls, window, furniture and light sources in their assigned positions. Furniture outside this camera’s field of view remains outside the image. INTERIOR: Render a fully furnished, believable headquarters rather than a diagram or an empty box. Use the plaster surfaces, wooden wall framing, floorboards and ceiling beams seen in Image 2. Place map A in a wooden frame. Between the doorway and window, hang a red Soviet aviation banner with the exact text: «АВИАЦИЯ — ГОРДОСТЬ КРАСНОЙ АРМИИ!» Integrate visible fittings and furniture naturally, with consistent scale, perspective and contact shadows. Keep the central area in front of the doorway unobstructed for a character to be added later. LIGHT AND STYLE: Match the warm, subdued cinematic appearance of the reference images: soft amber lamp illumination, cooler daylight entering from the fixed window, natural shadow transitions and realistic wood, plaster, paper and fabric. Light and shadows must follow those source positions. Deliver one complete interior view, without plan labels, camera markers or panel divisions.
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