Image - 2026-10-11 21:33
Art style: 3D Pixar. Vertical 9:16, cinematic 3D Pixar-style animation. Use the EXACT uploaded reference of Kel Rafig. Preserve his original face, full black beard, thick eyebrows, completely bald head, body proportions, and 3D cartoon appearance. He wears his exact original orange outfit. NO cap, NO hat, NO backpack. LOCATION: The EXACT SAME crowded Istanbul bus stop as Scene 3. Maintain the same bus shelter, sidewalk, surrounding buildings, busy morning atmosphere, and warm sunlight. CAMERA: Side-angle medium-wide shot showing Kel Rafig standing at the bus stop, with enough space on the LEFT side of the frame for him to walk toward. Kel Rafig is standing still, slightly nervous, with one hand near his side, about to raise it toward his chin. His expression is hesitant and thoughtful. The orange juice boy is OFF-SCREEN to the LEFT. Do not show him. Many passengers are waiting in the background. IMPORTANT: Same location as Scene 3, original orange outfit, completely bald, no backpack, side camera angle. Kel Rafig must remain recognizable and consistent with the reference. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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