Image - 2026-10-10 22:53
Art style: 3D Pixar. Pixar-style 3D animation, cinematic feature-film render, subsurface scattering, ray-traced soft GI, hyper-detailed. Shallow depth of field, volumetric light. Heavy dark dining room, massive wooden table, low-angle to emphasize bulk, film grain. 4K. Vertical portrait 9:16, centered, text space top. Mood: darkly comedic, heavy. SOBAKEVICH — bear-like, enormous shoulders, thick jaw, slow suspicious stare, frock coat straining at the seams, chewing slowly. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Чичиков: Pixar-style 3D character, middle-aged man, round charming face, sly squinting eyes, faint knowing smirk, slicked dark hair with slight receding hairline, well-groomed sideburns, expensive but slightly worn 19th-century Russian frock coat in deep burgundy, cravat, a glinting signet ring, expressive stylized proportions, subsurface scattering skin - Собакевич: Pixar-style 3D character, bear-like massive landowner, enormous shoulders, thick heavy jaw, slow suspicious stare, dark frock coat straining at the seams, large hands, heavy stolid posture, expressive stylized proportions
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