Image - 2026-10-07 13:54
Art style: 3D Pixar. Подруга kneeling in the near foreground; Юлия sitting further back in the frame. One is entirely below the table structure, the other is above it. Подруга is kneeling on floor in the near foreground in the midground. Torso facing away from camera. Head down. Eyes on floor. Reaching for papers. Frantic. Подруга wears тёмно-синий пиджак. Partially behind falling papers. Юлия is sitting on chair further back in the frame in the background. Torso turned screen-left. Head facing camera. Eyes on off_screen_barista. Resting. Delighted. Юлия wears кремовый свитер. Partially behind table surface. Wide shot from a low angle, 9:16. Horizon level. Floor level looking up, table bisects frame. Foreground: falling paper sheets. Midground: table base, floor. Background: upper table surface, ceiling. Key light top, split lighting (bright top, dark bottom). Heavy beneath table. Focus: midground (falling papers and Подруга). Dominant palette: white, shadow, cream, red. SPATIAL LOCK: one is entirely below the table structure, the other is above it. GAZE LOCK: Подруга head down eyes on floor; Юлия head facing camera eyes on off_screen_barista. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Подруга: Женщина около 35 лет. Длинные прямые тёмные волосы, карие глаза, широко раскрытые в постоянном напряжении. Строгий тёмно-синий пиджак, белая рубашка, тёмные брюки, на запястье массивные наручные часы. Волосы слегка растрёпаны, поза напряжённая, плечи приподняты. Освещение контрастное, подчёркивающее усталость. Reference images context (match the visual style and elements from these): - Героиня: лицо, причёска каре, очки в бордовой оправе. Внешность брать строго с этого фото, в мультяшном стиле. (general): brand asset — use as visual context - Юлия, главная героиня, утверждённый мультяшный портрет: лицо, каре до подбородка с мягкой волной, русые волосы, бордовые квадратные очки. Рисовать её точно такой. (general): brand asset — use as visual context
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