Image - 2026-10-05 13:37
Art style: Grim Fantasy. Dragon standing further back in the frame; princess standing in the near foreground. Dragon is standing on stone floor further back in the frame in the midground. Torso facing camera. Head facing camera. Eyes on princess. Menacing. Princess is standing on stone floor in the near foreground in the foreground. Torso facing away from camera. Head in three-quarter turn to screen-left. Eyes on dragon. Bound. Terrified. Wide shot from a low angle, 9:16. Horizon low. Vertical framing. Foreground: princess. Midground: dragon body. Background: broken window. Key light from dragon mouth, flickering red fire. Long on walls. Focus: dragon eyes and wings. Dominant palette: black, crimson, gold. SPATIAL LOCK: dragon towers over her. GAZE LOCK: dragon head facing camera eyes on princess; princess head in three-quarter turn to screen-left eyes on dragon. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: photorealistic live-action cinema — indistinguishable from real film footage shot on a high-end digital cinema camera. True-to-life skin with natural pores and subsurface detail, real fabric weave and material response, natural light behaviour with soft falloff and physically accurate shadows, shallow cinematic depth of field, restrained modern colour grade. NOT illustration, NOT anime, NOT a 3D cartoon render. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Дракон Ворксис: огромная рептилия с черной чешуей, острые рога, желтые горящие глаза, массивная морда с клыками, мощные крылья, мускулистое тело, взгляд хищный и древний, освещение красноватое от огня, фон мрачный скалистый
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