Image - 2026-10-04 21:59
Art style: 3D Cartoon. Bom leaning in the centre of frame; Bizy leaning in the screen-left third; Dizy leaning in the screen-right third. Bom is leaning on emerald grass in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on camera. Raised, wiggling. Energetic smile. Bom wears none. Partially behind none. Bizy is leaning on emerald grass in the screen-left third in the midground. Torso facing camera. Head facing camera. Eyes on camera. Raised, wiggling. Cheerful. Bizy wears none. Partially behind none. Dizy is leaning on emerald grass in the screen-right third in the midground. Torso facing camera. Head facing camera. Eyes on camera. Raised, wiggling. Cheerful. Dizy wears none. Partially behind none. Wide shot from a low angle, 16:9. Horizon level. Static. Foreground: emerald grass. Midground: emerald grass. Background: expansive blue sky. Key light front_right, bright warm sunlight. Short on grass. Focus: all characters. Dominant palette: azure blue, teal, orange, yellow. SPATIAL LOCK: all lined up on the grass. GAZE LOCK: Bom head facing camera eyes on camera; Bizy head facing camera eyes on camera; Dizy head facing camera eyes on camera. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds