Image - 2026-10-02 10:55
Art style: 3D Cartoon. Лёва standing in the screen-left third. Лёва is standing on rock ledge in the screen-left third in the foreground. Torso in right profile. Head in right profile. Eyes on falling boulders. Clenched into fists at sides. Fear and determination. Лёва wears blue overalls, yellow t-shirt, red sneakers. Wide shot from a high angle, 16:9. Horizon level. Looking down into the canyon from behind the boy. Foreground: rocky ledge. Midground: canyon void and falling boulders. Background: glowing sand city far below. Key light right, cold shadow lighting contrasting with bright background. Sharp under the boy's feet. Focus: falling boulders in midground. Dominant palette: dark red, cold grey, glowing gold, blue shadow. GAZE LOCK: Лёва head in right profile eyes on falling boulders. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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