Image - 2026-09-30 20:07
Art style: Claymation. A premium cinematic 3D top-down illustration on a clean light oak wooden desk. A large sheet of textured white sketchbook paper fills most of the frame, creating a minimal Scandinavian workspace. PRESERVE THE EXACT ORIGINAL SCENE, COMPOSITION, LAYOUT, WORKFLOW, OBJECTS, COLORS, MATERIALS AND CAMERA ANGLE. Do not redesign, simplify, rearrange or replace any element of the original scene. The illustration on the paper looks like it was created by hand with graphite pencil and subtle watercolor accents in warm beige and soft orange. At the top center of the page, written in elegant handwritten Russian script, is the title: "Планирование и анализ" Below the title is the same clean illustrated workflow connected by hand-drawn arrows. The first illustration is a desktop calendar labeled BUD, representing the sales plan. The second illustration is a budgeting document with a calculator and a growing financial chart labeled OTB. The third illustration is a clothing rack with jackets, shirts and coats labeled AP, representing the assortment plan. The fourth illustration is a neatly organized assortment matrix labeled AM, showing different clothing categories arranged in a grid. The workflow must remain exactly as specified. It should feel like a refined page from a premium fashion product team's creative notebook, not a corporate infographic. Around the page are the same realistic creative desk objects: sharpened graphite pencils, pencil shavings, a wooden ruler, sticky notes, a ceramic coffee cup and linen fabric swatches in neutral colors. Preserve their placement, proportions and appearance. IMPORTANT CHARACTER REQUIREMENT — EXACT ESTABLISHED BOB CHARACTER: In the bottom-right corner is the EXACT SAME MALE BOB THE BEAVER used in the approved 12 STOREEZ animation series, including the payroll calculation sheet animation, HR animation and IT animation. He is NOT a newly designed beaver and NOT a generic Pixar beaver. Treat the established Bob character as a locked character model and reproduce him with maximum visual continuity. Bob has REALISTIC SOFT FLUFFY WARM BROWN BEAVER FUR with clearly visible individual fur strands and natural soft fur volume. His fur must look like real high-quality groomed animal fur rendered in cinematic 3D, NOT smooth plastic, NOT clay, NOT rubber, NOT wax, NOT a toy and NOT a molded figurine. His face is soft and naturally animal-like, with the SAME established facial proportions: large expressive dark brown eyes, natural eyelids and eye shape, beige muzzle, beige chest, dark brown natural beaver nose, soft cheeks, two clearly visible prominent front teeth, natural long whiskers and the same friendly rounded face used in the approved animations. His body is the SAME rounded, slightly chubby anthropomorphic beaver body from the approved animations. His paws are natural furry brown beaver paws with visible fur texture. His tail is the SAME LARGE, BROAD, FLAT DARK BROWN BEAVER TAIL from the approved animations — wide and naturally shaped like a real beaver tail, NEVER small, narrow, fluffy, round or squirrel-like. Bob wears ONLY his recognizable ORANGE KNITTED BEANIE WITH A POM-POM. The hat must look like real knitted fabric with visible soft yarn texture. No clothes, no shirt, no jacket, no sleeves, no cuffs, no gloves, no glasses, no vest, no shoes and no additional accessories. Bob must have the SAME MALE CHARACTER IDENTITY across all approved series. Do not make him younger, older, thinner, taller, more muscular, more realistic-human-like or more cartoonish. Do not change his head shape, eye size, muzzle shape, teeth, fur color, body proportions, paws, tail or orange hat. Bob's expression is warm, kind, gentle and slightly proud. His eyes are soft and expressive, with a natural friendly smile. He is cute because of his natural facial expression and proportions, NOT because of an exaggerated cartoon or toy design. Bob peeks naturally from behind the curled page in the bottom-right corner while holding a graphite pencil in one furry paw. He looks as though he has just finished drawing the workflow and is quietly pleased with the result. VERY IMPORTANT: Bob must be rendered in the SAME REALISTIC CINEMATIC 3D CHARACTER STYLE as the approved Payroll, HR and IT animations. The PAPER AND WORKFLOW may have a hand-drawn pencil-and-watercolor appearance, but BOB MUST NOT LOOK HAND-DRAWN, PAINTED, CLAY, PLASTIC, PAPER, WOODEN, CERAMIC OR ILLUSTRATED. Bob is a fully modeled cinematic 3D animal character with realistic soft fur, natural materials, believable volume and physically realistic lighting. Do NOT stylize Bob into a toy, figurine, clay character, rubber character, smooth CGI mascot, paper illustration, watercolor character or generic cartoon animal. Avoid smooth shiny surfaces. Avoid hard artificial edges. Avoid plastic-looking fur. Avoid oversized cartoon eyes. Avoid human-like facial features. ONE BOB ONLY. No second beaver, no duplicate, no clone, no reflection, no silhouette, no additional mascot. Preserve the original page, workflow, drawings, labels, desk objects, lighting, colors and camera angle exactly. Do not add any new characters or objects. Do not add speech bubbles, subtitles or captions. Bob does not speak and has no dialogue in this scene. Premium sophisticated cinematic 3D visual quality, warm natural lighting, realistic materials, subtle depth, refined 12 STOREEZ aesthetic. The final image must look like the original approved scene with the EXACT ESTABLISHED BOB CHARACTER inserted into it, not like a newly invented beaver. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: high-end 3D cinematic claymation / stop-motion — hyper-stylized cartoon proportions with sharp geometric heads, huge bulging matte-white eyes with tiny sculpted pupils, sculpted hand-painted hair. Skin and hair show a tactile polymer-clay texture with subtle surface imperfections, slight bumps, soft matte finish — looking exactly like a physical hand-sculpted clay model. Clothing and accessories rendered hyper-realistically (glossy nylon, ribbed knit, leather, metal). Cinematic warm ambient practical-source lighting. 8k Octane render quality. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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