Image - 2026-09-29 10:52
Art style: 2D Hand-drawn. MASTER PROMPT — FIRST SHIFT / MAXIMUM CHARACTER & LOCATION CONTINUITY This is SCENE 6 of the SAME continuous 2D animated episode. The scene begins immediately after Scene 5. Artem has just arrived at the construction site that was visible in the final shot of Scene 5. ABSOLUTE CHARACTER CONSISTENCY IS MANDATORY. ARTEM BELOV: Use Artem's APPROVED CHARACTER REFERENCE and preserve EXACTLY the Artem established in Scenes 1–5. Same face. Same head shape. Same eyes. Same eyebrows. Same nose. Same jaw. Same ears. Same brown hairstyle. Same age. Same slim young adult body proportions. CLOTHING MUST REMAIN EXACTLY THE SAME: dark blue work jacket with reflective details, gray hoodie underneath, dark cargo work pants, dark work boots, same dark backpack from Scene 5 when he first arrives. Do NOT redesign Artem. Do NOT add facial hair. Do NOT change his hairstyle. Do NOT change his body type. SERGEY — CRITICAL CHARACTER LOCK: Sergey is appearing in the episode for the FIRST TIME. Use SERGEY'S PROVIDED APPROVED CHARACTER REFERENCE as the PRIMARY and ABSOLUTE source for his appearance. He must look EXACTLY like that reference character. Sergey is the mature, physically strong construction supervisor shown in the approved reference: same mature masculine facial structure, same dark short hairstyle, same thick eyebrows, same beard and stubble pattern, same strong broad body proportions, same age, same skin tone. CLOTHING: Preserve Sergey's approved dark work outfit from his reference: black work jacket, black polo/shirt underneath, dark heavy-duty cargo work trousers, dark work boots, dark wristwatch. DO NOT give Sergey: a hard hat, orange safety vest, business clothes, suit, clipboard uniform, different hairstyle, different beard, different body type. DO NOT make Sergey look like Artem. Sergey must be clearly older, broader and physically stronger than Artem. VISUAL STYLE LOCK: Match Scenes 1–5 EXACTLY. Professional mature hand-drawn 2D animated drama. Clean dark outlines. Natural realistic human proportions. Soft detailed cel shading. Subtle facial acting. Cinematic grounded lighting. NOT anime. NOT Disney. NOT Pixar. NOT DreamWorks. NOT 3D. NOT photorealistic. LOCATION CONTINUITY: Use the SAME construction site established at the end of Scene 5. Unfinished concrete multi-storey building. Tower crane. Temporary construction fencing. Construction materials. Pallets. Site office / temporary cabin. Morning light. Do not redesign the site into a completely different location. SCENE 6 — SERGEY ASSIGNS THE WORK Artem has now entered the construction site. This is NOT a long introduction. Nobody formally introduces themselves. The workers have arrived and Sergey immediately distributes tasks. There are several ordinary male general laborers standing near Sergey. Background workers should remain visually simple and secondary. Do NOT create distinctive new main characters. SHOT 1 — ARRIVAL / TASK DISTRIBUTION: Medium-wide vertical cinematic shot. Sergey stands in front of a small group of approximately 4–6 general laborers. Artem is among them. Sergey is clearly in charge but does NOT pose like a dramatic boss. He is practical, experienced and slightly rushed. He gestures naturally while assigning different tasks. Some workers begin moving toward their assigned areas. Artem listens. IMPORTANT: Sergey must remain visually identical to his approved reference. SHOT 2 — ARTEM GETS THE HEAVY TASK: Medium two-shot of Sergey and Artem. Sergey points toward a stack of heavy construction materials: bags, boxes, or packaged building material. Sergey tells Artem that these materials need to be carried upstairs. Artem looks toward the materials and simply acknowledges the task. His reaction: calm, professional, used to physical work. No complaining. No fear. No exaggerated confidence. SHOT 3 — WORK BEGINS: Artem prepares to start working. IMPORTANT CONTINUITY ACTION: Artem REMOVES HIS BACKPACK and places it safely beside the site cabin or workers' belongings BEFORE beginning physical work. The backpack must NOT remain on his back while carrying construction materials. Artem puts on ordinary work gloves. Then he bends naturally and takes hold of ONE realistically weighted construction item or bag. He begins carrying it toward the unfinished building. Use realistic lifting posture and realistic gravity. The object must visibly have weight. Artem must NOT lift an impossible amount. Sergey remains in the background continuing to organize other workers. STORY PURPOSE: This scene establishes two things: 1. Sergey is the person controlling the work on the site. 2. Artem is here as an ordinary general laborer and immediately receives physically demanding work. There is NO business idea yet. There is NO conflict. This is simply the beginning of the workday. CRITICAL RESTRICTIONS: DO NOT show Viktor. Viktor appears later at the END of the shift. DO NOT show payment. DO NOT show evening or sunset. DO NOT show Artem already exhausted or extremely dirty. The shift has only just begun. DO NOT make Sergey angry or aggressive. DO NOT show Sergey physically working alongside Artem. DO NOT make Artem a supervisor. DO NOT make Artem distribute tasks. DO NOT add dialogue text or speech bubbles. ANATOMY: Correct human anatomy. Exactly five fingers on visible hands. Correct grip on construction materials. Correct shoulder and elbow positions. Correct lifting posture. Realistic object weight. No duplicated arms. No duplicated workers. No floating objects. LIGHTING: Clear morning construction-site light. Slightly warmer than the commute. Natural shadows. No sunset. CAMERA & FORMAT: Vertical 9:16. Cinematic 2D animation framing. No subtitles. No captions. No logos. No watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Classic 2D hand-drawn animation, clean expressive outlines, simplified shapes, soft cel shading, illustrated backgrounds, traditional animated-film aesthetic. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Артем референс (general): brand asset — use as visual context
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