Image - 2026-09-23 07:28
Art style: 3D Family. Alisa standing in the screen-left third; Barsik running in the centre of frame. He is jumping away from her. Alisa is standing on floor in the screen-left third in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Barsik. Covering face. Startled. Barsik is running on air in the centre of frame in the midground. Torso in right profile. Head in right profile. Eyes on screen_right. None. Determined escape. Wide shot at eye level, 16:9. Horizon middle. Wide shot capturing the explosive motion. Foreground: flying water droplets. Midground: the jump and splash. Background: bathroom interior with shelves. Key light from the side, bright, high-contrast light. Fast-moving shadows on the floor. Focus: the water splash. Dominant palette: white, bright blue, orange, grey. SPATIAL LOCK: he is jumping away from her. GAZE LOCK: Alisa head in three-quarter turn to screen-left eyes on Barsik; Barsik head in right profile eyes on screen_right. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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