Image - 2026-09-22 15:28
Art style: 3D Family. Dima lying further back in the frame; Yulya standing in the near foreground. Dima is lying on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Yulya. Holding jars tight. Relieved surprise. Yulya is standing on floor in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Dima. Holding jars. Amazed. Wide shot from a low angle, 9:16. Horizon middle. Capturing the funny posture. Midground: floor with wet spot. Background: kitchen interior, rustic details. Key light from_window, warm_glow. Soft. Focus: both characters and their saved jars. Dominant palette: warm wood, green vegetables, denim blue, soft yellow. SPATIAL LOCK: both on the kitchen floor area. GAZE LOCK: Dima head in three-quarter turn to screen-left eyes on Yulya; Yulya head in three-quarter turn to screen-right eyes on Dima. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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