Image - 2026-09-19 09:52
Use the ATTACHED photo as the likeness reference for the FACE and HAIR ONLY. Translate the likeness into the hand-painted 2D Slavic folk-art style below. IGNORE the clothing, accessories and pendant in the photo — the wardrobe is defined in this prompt. Create a hand-painted, illustration-driven character design sheet for a director, art department, and animation team — the kind of board a folk-tale 2D animated feature would develop from. Character name: IGOR — "The Blade" — the narrator and swordsman of the group. Must feel like a decorative, painterly folk-art pitch board, NOT a photoreal render and NOT a generic model sheet. CORE DIRECTIVE (NON-NEGOTIABLE): No generic layouts. No evenly spaced grids. No symmetry for symmetry's sake. Composition must feel art-directed, intentional, slightly asymmetrical — framed with hand-painted ornamental borders and decorative negative space. Every section must feel placed by hand, not auto-generated. CHARACTER IDENTITY: Name: Igor | Alias: "The Blade" | Age: about 20 | Height: 180 cm | Build: slim, lean and wiry, long arms, straight upright posture, a clean vertical silhouette like a drawn blade | Design Language: modern young man transported into a Slavic folk-tale fantasy world — Bilibin-esque, lubok-inspired, decorative stylization over anatomical realism. FACE DESIGN (from the photo): Structure: oval face with a defined jaw and slightly narrow chin, straight nose, full lower lip, simplified confident shapes | Skin: fair, flat painted tone with soft stylized shading | Eyes: medium, slightly narrow, calm and direct, grey-green, straight dark-blond brows | Hair: short light-brown hair, sides shorter, top tousled upward in spiky messy tufts, painted as rhythmic flame-like locks | Expression default: calm, serious, unreadable — a quiet stare | Distinct Features: always carries his katana; a small scar-free, clean-shaven face. PSYCHOLOGICAL PROFILE: Core Traits: decisive, fast, protective, blunt and foul-mouthed under pressure, fiercely loyal | Internal Conflict: he brought the only real weapon into this world, so he feels responsible for everyone's lives | Behavior Patterns: rests a hand on the katana hilt, scouts first, gives short orders, jokes darkly | Emotional Baseline: cool and focused; in the end, a calm smile of someone who chose to stay behind. PERFORMANCE DIRECTION: Caught mid-moment, NOT posing — a living illustration. Micro-expressions through graphic line and shape: narrowed eyes when reading an enemy, a crooked grin before a risky move, jaw set in the fight, a peaceful smile at the end. Body Language: light, balanced, ready to dash | Movement rhythm: sudden bursts of speed (his sprint skill), then stillness | Idle behavior: thumb pushing the katana guard a centimeter out and back. WARDROBE (folk-ornamented, per the script): Main look (frames 6-15): Garment 1: fitted dark near-black leather armor bought in the village — a cuirass with shoulder guards and leather bracers, stitched with red Slavic folk motifs along the edges | Garment 2: a dark linen undertunic with a red embroidered collar, and a short charcoal half-cloak on one shoulder | Layering logic: linen undertunic → padded vest → black leather cuirass → red sash belt → half-cloak | Footwear: tall soft leather boots | Accessories: a red cord wrapped around the katana scabbard and the left wrist | Props: THE KATANA — a single Japanese-style curved sword with a black wrapped handle and round guard, black lacquered scabbard; its blade is the one thing from our world. Arrival look (frames 1-5, inset callout): plain modern casual clothes — dark jeans, grey hoodie, sneakers; the katana in a long cloth bag on his shoulder (frame 1), then tucked through his belt (frames 2-5). STATE VARIANTS (small insets): (1) broken katana — snapped mid-blade, only the hilt and a short jagged stump; (2) final battle — armor torn, one arm lost, the empty shoulder covered by the torn half-cloak and flat ornamental shadow, NO gore. MEDIUM / RENDERING: Everything rendered as hand-painted decorative 2D folk illustration. Bold confident outlines, flat-to-gently-modeled color fills, gouache/tempera-like matte texture, decorative pattern work, rhythmic stylized detailing. Palette: black leather, blood-red accents, steel white, warm skin, with a cool slate-blue accent. No plastic, no 3D shading, no photographic light, no cel-anime gloss. TURNAROUND (STRICT): Full-body front, 3/4, side, back, 3/4 back views in the main look. Identical proportions, shape design, silhouette, and detail placement. No drift in face, hair, ornament, or costume across any angle. HEAD STUDY: Front (calm, serious) | 3/4 (focused leader — primary personality) | Profile (jaw and hair structure) | Looking Down (thinking, hand on the hilt) | Shouting (the order to activate the crystal) | Dynamic Angle (peaceful smile at the end, lit by crimson light). All expressions mid-thought, not posed. KEY ILLUSTRATION / MOOD FRAME: Environment: a forest glade with ancient stone columns and a glowing rune circle | Igor stands alone between the circle and a towering devil's shadow, katana drawn, friends glowing behind him | Light: flat teal glow from the circle behind, ember-red from the demon ahead | Composition: iconographic, ornamental border, his small figure against a huge threat. LAYOUT: Clean, art-directed folk-illustration board on a warm neutral parchment-gray ground, with hand-painted ornamental framing. Include: height scale (180 cm), hand-lettered annotation callouts (katana, red cord, black leather armor, broken-blade variant), wardrobe breakdown (arrival look vs main look), palette, and margin production notes ("only character with a katana"; "face from the photo reference"). STYLE: Hand-painted 2D folk-art animation — Slavic / Bilibin / lubok sensibility, bold decorative outlines, flat matte gouache color, ornamental pattern work, strong emotional silhouettes, storybook-fable atmosphere. Appealing stylized shapes, emotionally expressive over photoreal. CONSISTENCY RULE (STRICT): Face, proportions, hair, costume, ornament, palette, and rendering approach must remain IDENTICAL across all views. No reinterpretation between angles. Ever. OUTPUT: High craft, rich decorative detail, confident linework, expressive but controlled. Development-ready fidelity suitable for a 2D folk-tale animated feature pitch deck. Suggested quotes for the board — top: "Активируй кристалл!" — bottom banner: "С улыбкой проводив их…"
Free to start · Generate videos and images with AI in seconds