Image - 2026-09-11 15:58
Art style: 3D Pixar. Char_0 standing in the near foreground; char_2 standing further back in the frame. Char_0 is standing on floor in the near foreground in the foreground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on smartphone. Holding smartphone. Composed. Char_0 wears as per description. Partially behind none. Char_2 is standing on floor further back in the frame in the midground. Torso facing camera. Head facing camera. Eyes on smartphone. Reaching forward. Angry. Char_2 wears as per description. Partially behind none. Medium close-up at eye level, 9:16. Tight on the phone and characters' reactions. Key light overhead, harsh indoor lighting. Focus: smartphone screen. Dominant palette: digital blue, gold, deep black. SPATIAL LOCK: his hand is inches from her shoulder. GAZE LOCK: char_0 head in three-quarter turn to screen-right eyes on smartphone; char_2 head facing camera eyes on smartphone. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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