Image - 2026-09-11 09:50
Art style: Vintage Cel Animation. Char_3 standing in the centre of frame. Char_3 is standing on floor in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on camera. None. Winking. Wide shot from a high angle, 16:9. Horizon middle. Завершение истории. Foreground: пустая парта. Midground: закрытый шкаф. Background: окно с закатом. Key light right, sunset orange. Very long. Focus: шкаф. Dominant palette: sunset orange, deep violet, mahogany. GAZE LOCK: char_3 head facing camera eyes on camera. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Hand-painted 2D cel animation featuring a nostalgic, mid-20th-century palette of muted blues, deep reds, and earthy tones, characteristic of traditional European animated films. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Шкаф Сильвестр: Массивный шкаф из темного мореного дуба с трещинами и потертостями, свидетельствующими о его возрасте. Центральные дверцы украшены резьбой в виде мудрого старческого лица, где ручки служат глазами, а щель между створками — ртом. Поверхность инкрустирована медными деталями, которые тускло мерцают. Вокруг него витает едва заметная золотистая дымка. Он стоит в тенистом углу класса. Reference images context (match the visual style and elements from these): - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere
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