Image - 2026-09-10 15:14
Art style: 3D Pixar. Rafig sitting in the middle ground. Rafig is sitting on sandalye in the middle ground in the midground. Torso in three-quarter turn to screen-left. Head facing away from camera. Eyes on kahve fincanı. Masanın üzerine iniyor. Üzgün. Rafig wears belirtilmemiş. Partially behind hiçbiri. Medium-wide shot at seated eye level, 9:16. Horizon flat. Hüzünlü final. Foreground: boş kafe masası. Midground: Rafig. Background: boşalan sokak. Key light back_right, dimming. Uzun akşam gölgeleri. Focus: Rafig'in yüzü. Dominant palette: soluk kahve, gri, koyu bej. GAZE LOCK: Rafig head facing away from camera eyes on kahve fincanı. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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