Image - 2026-09-10 08:21
Art style: 3D Pixar. Aya sitting in the middle ground; Milo sitting in the middle ground. Aya is sitting on wooden garden bench in the middle ground in the midground. Torso in three-quarter turn to screen-left. Aya wears Aya's reference outfit. Partially behind none. Milo is sitting on wooden garden bench in the middle ground in the midground. Torso in three-quarter turn to screen-right. Milo wears Milo's reference outfit. Partially behind Aya. Extreme wide shot at eye level, 9:16. Horizon middle. Slow pull back to reveal the peaceful garden. Foreground: silhouette of garden flowers. Midground: siblings on the bench. Background: sunset sky through trees. Key light backlight, rich, golden sunset. Long shadows stretching toward the camera. Focus: the entire garden scene. Dominant palette: deep orange, burnt sienna, violet, golden yellow. SPATIAL LOCK: they are sitting together on the bench. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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