Image - 2026-09-10 08:21
Art style: 3D Pixar. Milo sitting in the middle ground; Aya sitting further back in the frame. Milo is sitting on wooden garden bench in the middle ground in the foreground. Head facing camera. Eyes on the bubble. Gripping edge of bench. Focused and proud. Milo wears Milo's reference outfit. Partially behind none. Aya is sitting on wooden garden bench further back in the frame in the background. Head in three-quarter turn to screen-left. Eyes on Milo. Not visible. Amused. Aya wears Aya's reference outfit. Partially behind Milo. Close-up at seated eye level, 9:16. Close-up on Milo's face and the bubble. Key light front left, bright, soft daylight. Focus: Milo's eyes and the bubble. Dominant palette: iridescent pink, sky blue, soft green. SPATIAL LOCK: Aya is blurred in the background while Milo is in sharp focus. GAZE LOCK: Milo head facing camera eyes on the bubble; Aya head in three-quarter turn to screen-left eyes on Milo. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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