Image - 2026-09-10 07:55
Art style: Cinematic Realistic. Shot size: WIDE OTS to CU with internal SMASH CUTS, vertical 9:16 upright frame, straight upright framing only — never tilted. A high-floor modern meeting room, warm daylit, opening onto a panoramic golden cityscape. WORLD MAP (named anchors): (A) CONFERENCE TABLE — long polished dark-oak table from foreground into midground, documents with large figures on it. (B) CLIENT CHAIR — high-backed leather chair FOREGROUND SCREEN-LEFT holding a blurred well-dressed client seen from behind. (C) MAXIM'S CHAIR — matching chair across the table, MIDGROUND CENTRE. (D) PANORAMA WINDOW — floor-to-ceiling glass filling the background SCREEN-RIGHT with a warm hazy cityscape. (E) DOCUMENTS — printed sheets with large sums, foreground insert. (F) CITY BELOW — vast warm cityscape of rooftops, avenues, towers and glowing streets. BLOCKING: MAXIM (present) sits at anchor C, MIDGROUND CENTRE, facing TOWARD CAMERA across the table as an equal; the blurred CLIENT at anchor B, FOREGROUND SCREEN-LEFT, back to camera, facing SCREEN-RIGHT. The full table with documents lies between them. His right hand rests folded, thumb near the knuckles — the marker gesture shown large again, before the finale. Later Maxim stands at the panorama window (D), FOREGROUND, seen from behind, reading the golden city (F) like a map. CAMERA: eye level over the client's shoulder, then reverse to Maxim's face, then a hand insert, then a high angle over his shoulder at the city; 35mm to 65mm feel. EYELINE: MAXIM toward the lens at the client, then SCREEN-RIGHT to the window; at the glass, SCREEN-DOWN over the city. AXIS: line of action across the table between client (foreground SCREEN-LEFT) and Maxim (midground CENTRE); at the window it runs from Maxim outward and down over the city; camera holds one side per beat. INSTANT (t=0): large printed figures fill the frame on the documents; then Maxim's composed equal face; then his hand and marker gesture; then the vast golden city map. SETTING: high-floor meeting room, oak table, leather chairs, panoramic warm cityscape beyond glass. LIGHTING: warm honey daylight pouring from the window SCREEN-RIGHT, soft shadows, golden-hour glow over the city. MOOD: composed equality, a player among players, expansive competence. COLORS: warm grey suiting, honey daylight, oak brown, amber city haze — fully warm palette. TEXTURES: polished oak, buttoned leather, crisp paper, clear glass, distant rooftops. DEPTH: foreground — client shoulder / documents / Maxim's hand; midground — Maxim seated then at glass; background — panoramic city. WEATHER: warm city haze, dust motes in golden light. MICRO-DETAILS: mole/dash by Maxim's left eyebrow catching window light, large sums on the sheets, reflections of the city sliding on the oak, thousands of glowing distant windows. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium. WARDROBE LOCK — authoritative. Render each character in EXACTLY this outfit, matching their attached reference image. This OVERRIDES any clothing, fabric, texture or colour word describing a character anywhere else in this prompt — do NOT invent other garments: - Максим (настоящее): charcoal grey textured blazer with notch lapels, white dress shirt with spread collar, navy blue tailored dress trousers, brown leather oxford shoes (silver wristwatch on left wrist; top two shirt buttons unbuttoned; flat front trousers)
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