Image - 2026-09-09 11:16
Art style: 3D Pixar. Ira sitting in the near foreground. Ira is sitting on chair in the near foreground in the foreground. Torso facing camera. Head in three-quarter turn to screen-right. Eyes on table. Reaching for a card. Gentle smile. Ira wears fixed. Medium close-up from overhead, 9:16. First shot is a top-down view of the table. Key light overhead, bright kitchen light. Focus: name cards. Dominant palette: natural wood, white paper, soft peach, warm beige. SPATIAL LOCK: both sitting at the same wooden table. GAZE LOCK: ira head in three-quarter turn to screen-right eyes on table. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Brand guidelines: Visual style: Hyper-Realistic Digital Portrait.
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