Image - 2026-09-04 07:41
Flat vector 2D game background, same art style as the attached character reference. Use the reference ONLY for line style, shading logic and colour language. Do not draw any person, character, figure or silhouette of a human anywhere in this image. LINE Clean ink #241B33 outlines, but noticeably thinner than the outlines on the character — roughly half that weight. Outlines only on mid-ground objects. Distant background shapes have no outline at all. FILL AND SHADING Flat fills only. Two tones per object at most: the base colour plus one darker flat shade on the side away from the light. No gradients, no blur, no texture, no noise, no visible brush strokes. Even soft daylight, no harsh shadows, no cast shadows apart from one simple flat shape under each object where it meets the ground. DEPTH — exactly three flat layers Far layer: pale, desaturated, no outlines, low contrast. Mid layer: the main subject of the scene, full colour, full outlines, the sharpest element in the image. Near layer: a simple ground strip along the bottom, one step darker than the mid layer. PALETTE sky #CDE9F7 and #A8D7F0, cloud #FFFFFF, grass #7CC46B and #5DA352, foliage #4E9B57, wood #A87B4F, dark wood #7A5836, light wood #C79A68, concrete #C9C6BE and #A5A19A, dirt path #C9A97B, brick red #C4574A, cream #FFF6E3, ink #241B33, accents from the game palette: violet #6B4FE0, teal #35C2AE, gold #F5C24A. COMPOSITION — this is a game background, the gameplay sits on top of it Horizon line at about 62% of the image height. The main building or structure is placed off-centre, in the left third or the right third. The central area of the frame stays visually calm and uncluttered — no busy detail, no tall objects, no high-contrast shapes in the middle of the image, because a large coin and a counter will be drawn over it. Nothing important within 8% of the top and bottom edges, that space will be cropped. Straight-on side view, flat orthographic, no perspective vanishing lines, no tilted camera, no fisheye. Fully opaque background, filled edge to edge. NOT No people, no characters, no animals apart from what is asked for. No text, letters, numbers, signs, house numbers, brand names, badges or logos anywhere in the image, and no recognisable real-world car models. Not photorealistic, not a 3D render, not sketchy, no pencil or marker strokes, no watercolour, no pixel art, no isometric view, no anime style, no lens flare, no vignette. SCENE: A crude shelter made of leaning branches and dry twigs, tied together at the top into a rough cone, with a few large leaves and a scrap of grey cloth thrown over one side. It stands in the left third of the frame on bare trampled earth, its opening a simple dark triangle. Around and behind it, a calm forest: a row of simple rounded-canopy trees in #4E9B57 and #5DA352 in the mid layer, and a paler flat mass of distant trees with no outlines behind them. A narrow winding dirt path in #C9A97B enters from the bottom right corner and curves gently past the shelter toward the trees, drawn as one simple flat ribbon. Ground of patchy grass #7CC46B with a few small tufts. Clear #CDE9F7 sky above the treetops with two simple flat white clouds.
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