Image - 2026-09-04 05:19
Flat vector game sprite for a mobile clicker game, premium 2D UI art. Bold simple geometric silhouette with a thick uniform outline in deep plum-ink #241B33, stroke about 5% of the sprite width, rounded caps and corners. Flat fills with exactly two extra tones per colour: one darker shade on the lower-right, one lighter tint on the upper-left, plus one small crisp white highlight. No gradients, no blur, no texture, no noise. Palette: gold #F5C24A, deep gold #E8A317, shadow gold #B9741A, cream #FFF6E3, violet #6B4FE0, teal #35C2AE, coral #FF6B5A, ink #241B33. Single centred object, straight front view, orthographic projection, no perspective, no ground plane, no background scene. Fully transparent background. Even padding of about 8% on all sides. Crisp vector edges, confident and polished, like a high-end App Store icon. Not photorealistic, not a 3D render, not sketchy, no pencil or marker lines, no watercolour, no cast shadow, no extra props, no text unless explicitly asked for. OBJECT: A tall rounded-rectangle UI panel for a shop window. Cream #FFF6E3 face, standard #241B33 outline, a violet #6B4FE0 header strip across the top that follows the panel's rounded top corners, and a thin inner border line set 4% inside the edge. The interior is completely empty — no text, no items, no icons. All four corners identical and the flat middle areas plain, so it can be sliced as a nine-patch. Frame the image at 3:4.
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