Image - 2026-09-04 05:18
Flat vector game sprite for a mobile clicker game, premium 2D UI art. Bold simple geometric silhouette with a thick uniform outline in deep plum-ink #241B33, stroke about 5% of the sprite width, rounded caps and corners. Flat fills with exactly two extra tones per colour: one darker shade on the lower-right, one lighter tint on the upper-left, plus one small crisp white highlight. No gradients, no blur, no texture, no noise. Palette: gold #F5C24A, deep gold #E8A317, shadow gold #B9741A, cream #FFF6E3, violet #6B4FE0, teal #35C2AE, coral #FF6B5A, ink #241B33. Single centred object, straight front view, orthographic projection, no perspective, no ground plane, no background scene. Fully transparent background. Even padding of about 8% on all sides. Crisp vector edges, confident and polished, like a high-end App Store icon. Not photorealistic, not a 3D render, not sketchy, no pencil or marker lines, no watercolour, no cast shadow, no extra props, no text unless explicitly asked for. OBJECT: A wide rounded-rectangle game button with a corner radius about one third of its height. Face in violet #6B4FE0, with a solid extruded bottom lip in #4A32B8 taking about 8% of the button height — a flat coloured edge, not a blurred shadow — and a soft cream #FFF6E3 inner highlight line along the top edge. The word SHOP is centred in heavy uppercase white letters with slight letter-spacing, and a small cream shopping-bag icon sits just to its left. Frame the image at 3:2 with the button filling the width.
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