Image - 2026-09-02 12:52
Art style: 3D Animated Feature. Full-length view, the entire figure visible from head to feet, standing upright and centered — Tark, a lean, agile prehistoric hunter-gatherer tracker in his late 20s. Weathered sun-browned skin, sharp observant dark eyes, high cheekbones, a strong straight nose, and a scruffy short black beard. Long tangled black hair pulled back with a leather cord, a few small bone beads woven in. Wiry muscular build with visible sinew, faint dirt smudges and old scars on forearms. He wears a rough tan animal-hide loincloth and a fur shoulder wrap fastened with a bone pin, a woven grass cord belt holding a flint knife. Bare feet, calloused and grounded on earth. He crouches slightly, alert, one hand gripping a wooden spear tipped with knapped stone, gazing intently across a golden open savanna dotted with scrub and distant hills at dusk. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D Animated Feature" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D Animated Feature". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D Animated Feature" idiom, not in any other medium.
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