Image - 2026-08-29 08:16
Art style: 3D Pixar. Use the attached approved Fang reference exactly. Preserve Fang’s identity, face, red skin, black horns, orange eyes, teeth, body proportions, clothing, and all character details without redesigning or reinterpreting him. Fang looks terrified and sweats nervously. He steps backward awkwardly while pretending that nothing happened and tries to brush dust and tomato-juice stains off his ruined jacket. His arrogant expression has collapsed into obvious comedic embarrassment. Fang must wear EXACTLY THE SAME JACKET as in the attached reference: identical design, silhouette, cut, collar, sleeves, seams, pockets, fit, material, texture, scratches, and decorative details. CHANGE ONLY THE JACKET COLOR TO WHITE. This is the original jacket recolored white, not a new jacket. Do not replace, redraw, simplify, restyle, lengthen, shorten, or modify its construction. Keep the established gothic monster-school cafeteria environment and lighting from the previous scene. No werewolf features, no different face, no different horns, no black jacket, no new clothing, no character redesign, no humans, and no text. Comedic embarrassment, expressive full-body pose, high-quality stylized 3D animated feature-film aesthetic, vertical 9:16 frame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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