Image - 2026-08-28 10:13
Art style: 3D Pixar. Mira, shown full-length from head to feet, standing upright and centered — a curious, empathetic, determined ten-year-old girl. Round soft face with warm light-olive skin, big expressive hazel eyes, thick dark eyebrows, a small button nose, and a bright open-mouthed hopeful smile with a tiny gap in her front teeth. Wavy chestnut-brown hair reaching her shoulders, pushed back by a small teal headband, a few loose strands framing her face. Slim, small child build. She wears a mustard-yellow long-sleeve shirt under teal denim overalls with rolled cuffs, a tiny star pin on the strap, striped socks, and scuffed red canvas sneakers. One hand clutches a small flashlight, the other rests curiously on her hip. She stands inside a dim vitamin shop at midnight, softly glowing shelves and pill jars behind her, alert and brave-eyed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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