Image - 2026-08-15 16:31
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model (build, costume, ornament, dark hair). No reinterpretation. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. SETTING — THE TRENCH (critical): The whole scene takes place INSIDE a real TRENCH DUG DOWN INTO the earth — a channel excavated BELOW ground level, tall vertical earthen walls of packed soil rising on both sides ABOVE the men's heads, reinforced with timber planks, sandbags along the top lip, roots and debris in the dirt walls. NOT a sandbag wall on flat ground, NOT a low parapet on the surface — a proper sunken excavated trench, its floor well below the field. Shaped like a T: the firing bay where Korshun crouches connects to a long communication trench running AWAY into the depth, plus a side branch forming the T-junction. We look DOWN AND ALONG the trench from behind Korshun, the dug channel receding into distance between earthen walls. CAMERA / POSE (critical): Camera DIRECTLY BEHIND Korshun and slightly ABOVE, looking DOWN AND ALONG the trench. We see his BACK — bare dark-haired head, shoulders and back toward camera, his FRONT and rifle turned AWAY from us, DEEPER into the frame, firing DOWN the trench. NOT in flat profile, NOT sideways, NOT facing the camera. He is PEEKING OUT of cover, hunched low behind the earthen corner of the T-junction, leaning out just past the dirt wall to fire his AK FORWARD along the trench, AWAY from camera. Muzzle flash points AWAY, down the trench, toward the LIVE enemy, NOT sideways, NOT toward camera. His Russian-flag shoulder patch stays visible even from behind. ANATOMY — KORSHUN FIRING ARMS (critical): Both arms built anatomically CORRECT: shoulder → upper arm → ONE elbow bending the NATURAL way → forearm → wrist → normal HAND with thumb and four fingers. Firing hand index finger on trigger, others on pistol grip; support hand fingers around the forestock. ONE upper arm, ONE forearm, ONE elbow, ONE hand with FIVE fingers per side. No reverse elbow, no snapped/broken/twisted arm, no dislocated shoulder, no rubbery arm, no extra joints/elbows/arms/hands, no extra/missing fingers, no detached hand. WEAPON (critical): ONE anatomically CORRECT AK pointing FORWARD AND AWAY down the trench, along ONE straight line from his shoulder: solid STOCK to shoulder, receiver with pistol grip, ONE curved banana MAGAZINE down, ONE straight BARREL with front sight forward, MUZZLE FLASH from the barrel tip pointing AWAY toward the LIVE enemy. Normal length, whole, undamaged. Exactly one barrel, one magazine, one stock, connected as one solid weapon. Do NOT bend, warp, melt, twist, snap or break the gun. Do NOT merge it with arms, body or scenery. Clearly a recognisable AK. ANATOMY — ENEMY BODIES (critical — READ CAREFULLY, THIS IS THE FIX): EVERY enemy figure — whether dead, wounded or alive — must be a NORMAL, ANATOMICALLY CORRECT human being, built in the right order: ONE head on top, ONE neck, ONE torso, TWO arms (each: shoulder → upper arm → one natural elbow → forearm → hand with five fingers), TWO legs (each: hip → thigh → one natural knee → shin → foot). Arms are ON THE SHOULDERS and legs are ON THE HIPS — NEVER swap them, NEVER put an arm where a leg belongs or a leg where an arm belongs. Even lying down, slumped or falling, each body stays a WHOLE, correctly-proportioned human with the correct count: ONE head, TWO arms, TWO legs, all attached in the right places, bending only at real joints in natural directions. A dead body simply LIES limp and intact on the ground; a wounded body slumps or kneels while still whole. Do NOT melt, fuse, twist, tangle or scramble their bodies. Do NOT give any enemy a limb in the wrong place, extra limbs, missing limbs, extra or missing heads, boneless rubbery limbs, or monstrous mutated anatomy. They are ordinary human soldiers, just down or hit — NOT monsters. SIDES (critical): Korshun is OUR RUSSIAN soldier — Slavic FOLK-ORNAMENTED kit with a CLEAR RUSSIAN-FLAG SHOULDER PATCH (white-blue-red tricolour, white top / blue middle / red bottom) with a folk-ornament band, visible even from behind. He is the ONLY friendly figure. ALL other figures are ENEMY down the trench ahead: MODERN soldiers in tactical helmets, body armour / plate carriers, multicam / digital-pixel camo, BLUE-AND-YELLOW arm bands. ALL blue-and-yellow belongs ONLY to the enemy ahead. NO enemy behind Korshun, NO enemy between him and camera, NO blue-and-yellow on Korshun. ENEMY STAGED IN DEPTH + LINE OF FIRE (important — arrange and target carefully): Down the trench ahead of Korshun, staged by distance: (1) NEAREST, just ahead in the trench, a couple of already-KILLED enemy lying DEAD — limp, flat and intact on the trench floor, normal whole human bodies, weapons dropped, small ochre-blood stains; they are OUT of the line of fire, not being shot at. (2) A bit FURTHER, one or two WOUNDED enemy slumped against the dirt wall, whole normal bodies, clutching a wound, kneeling or sitting; also OUT of the line of fire. (3) FURTHEST, DEEP down the trench, ONE still-ALIVE enemy — UPRIGHT, on his feet, moving / advancing. THIS living upright enemy is the ONE Korshun is shooting at: Korshun's barrel and muzzle-flash line points straight PAST the dead and wounded, all the way to THIS live upright figure in the depth. The bullets/flash are aimed at the LIVE one, NOT at the already-dead or wounded. All MODERN soldiers with BLUE-AND-YELLOW arm bands, all normal human anatomy, a SMALL number, not a horde. CONTINUITY (Korshun): NO helmet — head BARE, dark hair and beard (helmet lost earlier in a blast). WOUNDED: a SINGLE small through-and-through CHEST wound, modest ochre-blood stain; body WHOLE and intact, NO large hole. Ochre-blood runs from his MOUTH — CHOKING on his own blood, blood on lips and chin (visible at the edge of his face even from behind). Keep all consistent. SCENE: A dynamic last-stand shot from DIRECTLY BEHIND and slightly ABOVE Korshun, looking DOWN AND ALONG a T-shaped trench dug deep into the earth. Korshun, the sole friendly figure and main subject, hunched in the foreground with his BACK to us, PEEKING OUT past the earthen corner of the T-junction — bare-headed, dark hair and beard, folk-ornamented kit, a clear WHITE-BLUE-RED RUSSIAN-FLAG SHOULDER PATCH, ochre-blood chest stain at his side, ochre-blood at his mouth as he CHOKES on his own blood, body whole — firing his single intact AK FORWARD AND AWAY down the trench with both correctly-jointed arms, muzzle flash bursting into the depth toward the ONE live enemy. Staged along the sunken trench by distance: nearest, a couple of DEAD modern enemy lying limp and WHOLE (normal human bodies) with dropped weapons; a little further, one or two WOUNDED enemy slumped WHOLE against the dirt walls clutching wounds; and furthest in the depth, ONE still-alive modern enemy UPRIGHT on his feet, the target directly in Korshun's muzzle-flash line of fire — all MODERN soldiers, tactical helmets, body armour / plate carriers, multicam / digital-pixel camo, BLUE-AND-YELLOW arm bands, all NORMAL human anatomy, a SMALL number. Tall earthen trench walls with timber and sandbags rise on both sides. Ash-grey, smoke-black, ember-red, blood-ochre palette; drifting smoke, faint embers, muzzle-flash firelight. Strong dynamic diagonal down the trench, low heroic angle from behind, last-breath tension, flat painted firelight. Mood: our lone mortally-wounded Russian fighter, peeking from cover in his dug trench, cutting down the last upright enemy while the dead and wounded already lie strewn down the trench before him. NEGATIVE: no monster enemy, no mutated body, no deformed enemy, no half-monster, no arm where a leg should be, no leg where an arm should be, no limb in the wrong place, no swapped limbs, no arms instead of legs, no legs instead of arms, no extra limbs, no missing limbs, no extra arms, no extra legs, no third leg, no third arm on any enemy, no boneless rubbery limbs, no melted body, no fused bodies, no tangled bodies, no scrambled anatomy, no twisted torso, no broken spine bodies, no extra heads, no missing head, no faceless enemy, no distorted enemy body, no toy-doll bodies, no ragdoll spaghetti limbs, no Korshun shooting at the dead enemy, no Korshun shooting at the wounded enemy, no muzzle flash aimed at a lying body, no line of fire into the dead, no dead friendly soldier, no dead Korshun, no dead Russian, no tricolour on the dead soldiers, no trench on flat open ground, no sandbag wall on the surface, no low parapet on flat ground, no shallow ditch, no fully above-ground position, no open bare field, no flat featureless steppe, no Korshun in flat profile, no Korshun sideways, no side view of Korshun, no muzzle flash sideways, no muzzle flash toward camera, no rifle aimed at camera, no Korshun facing camera, no three-quarter front view, no enemy behind Korshun, no enemy between Korshun and camera, no enemy in the foreground, no enemy closer to camera than Korshun, no reverse elbow on Korshun, no broken/snapped/twisted Korshun arm, no dislocated shoulder, no rubbery arm, no extra elbow, no extra/missing fingers, no detached hand, no floating hand, no extra arm on Korshun, no broken gun, no broken AK, no snapped rifle, no bent weapon, no warped gun, no melted gun, no twisted barrel, no curved barrel, no double barrels, no two magazines, no detached magazine, no floating rifle parts, no gun split in pieces, no stock detached, no backwards stock, no rifle merged into body, no gun fused to scenery, no extra gun, no second rifle, no half a gun, no toy gun, no missing Russian-flag patch, no bare unmarked shoulder on Korshun, no wrong-colour flag on Korshun, no blue-and-yellow on Korshun, no second friendly fighter, no ally beside him, no Russian flag on the enemy, no ornamental frame, no border, no margins, no drones, no text on patches, no lettering, no unmarked enemy, no burning building behind him, no buildings behind him, no helmet on Korshun, no headgear on Korshun, no second Korshun, no twin, no missing chest wound, no huge bloody hole, no missing blood from the mouth, no clean face, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no excessive gore, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail, no bows, no historical or fantasy army, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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