Image - 2026-08-15 12:08
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model (build, costume, ornament, dark hair). No reinterpretation. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. ANATOMY — THROWING ARM (critical — draw the arm correctly): Korshun's grenade-throwing arm must be anatomically CORRECT and natural. Build it in the right order: shoulder → upper arm → ONE elbow bending the NATURAL way → forearm → wrist → a normal human HAND with a normal thumb and four fingers, wrapped around the grenade. In the wind-up the arm is raised and cocked UP and BACK behind his head: upper arm up, elbow bent so the forearm and hand drop back behind/over his head, the hand holding the grenade near the back of his head, ready to sling forward. Keep ONE clean upper arm and ONE clean forearm meeting at ONE elbow, joined to ONE hand with FIVE normal fingers. Do NOT bend the elbow the wrong way, do NOT snap or break the arm, do NOT twist the forearm unnaturally, do NOT dislocate the shoulder, do NOT give him a rubbery/boneless arm, do NOT add extra joints, extra elbows, extra arms or extra hands, do NOT give the hand extra or missing fingers, do NOT detach the hand. The whole throwing arm reads as one natural, solid, correctly-jointed human arm. GRENADE (critical): ONE small hand grenade held firmly in his throwing hand, fingers naturally wrapped around it. It is STILL IN HIS HAND at the top of the wind-up — there is NO grenade flying separately through the air, no grenade in mid-flight, just the one grenade gripped in his hand. WEAPON (critical — draw the AK correctly): Korshun holds ONE single anatomically CORRECT AK-pattern rifle in his OTHER (free) hand, built right, in this exact order along ONE straight line: a solid shoulder STOCK at the rear, then the receiver with the pistol grip, then ONE curved banana MAGAZINE pointing down, then ONE straight BARREL with a front sight extending forward. Normal realistic length, gripped naturally, whole and undamaged. ONE clean intact rifle — exactly one barrel, one magazine, one stock, all connected as a single solid weapon. Do NOT bend, warp, melt, twist, snap or break the gun. Do NOT merge it with his arm, body or scenery. Do NOT float rifle parts. Keep it clearly a recognisable AK. SIDES (critical): Korshun is OUR RUSSIAN soldier — Slavic FOLK-ORNAMENTED kit with a CLEAR RUSSIAN-FLAG SHOULDER PATCH on his upper arm: a rectangular white-blue-red horizontal tricolour flag patch (white top, blue middle, red bottom) with a decorative folk-ornament band at its base, clearly visible on his shoulder even from behind. He is the ONLY figure on the friendly side in frame. The ENEMY are far across no-man's-land: MODERN present-day soldiers in tactical helmets, body armour / plate carriers, multicam / digital-pixel camouflage, with BLUE-AND-YELLOW arm bands and shoulder patches. ALL blue-and-yellow marks belong ONLY to the far enemy. NO enemy near Korshun, NO blue-and-yellow on Korshun. CONTINUITY (Korshun — keep ALL of these): He has NO helmet — head BARE, dark hair and beard. WOUNDED: a SINGLE small through-and-through CHEST wound with a modest ochre-blood stain; body WHOLE and intact, NO large hole. Ochre-blood runs from his MOUTH. Keep all consistent. CAMERA / POSE (critical): Camera is BEHIND Korshun. We see his BACK — a clear back view / over-the-shoulder from behind, his bare dark-haired head, shoulders and back toward the camera, his front turned AWAY from us toward the far enemy. He is NOT in flat profile, NOT sideways, NOT facing the camera. He is mid-motion HURLING a grenade forward at the distant enemy, his correctly-jointed throwing arm cocked up and back behind his head with the grenade still in his hand, about to sling it forward. His Russian-flag shoulder patch stays visible on his upper arm even from behind. SETTING: NOT open bare field — a DUG-IN defensive position: trench / earthwork with sandbag parapet, timber, broken fortification, craters, debris; low earthen walls he shelters behind and throws over. Cover in foreground, enemy far across no-man's-land. NO buildings on fire behind him. SCENE: A dynamic action shot seen from BEHIND. Korshun, the sole friendly figure and clear main subject, fills the foreground with his BACK to us — bare-headed, dark hair, folk- ornamented kit, a clear WHITE-BLUE-RED RUSSIAN-FLAG SHOULDER PATCH on his upper arm, the ochre-blood chest stain visible at his side, ochre-blood at his mouth, body whole — rising just over the parapet to HURL the single grenade held in his raised, correctly-jointed throwing arm forward at the far enemy, his whole body and gaze oriented away from us toward the enemy line, face (barely seen from behind) set in furious murderous resolve. His single intact correctly-built AK is held down in his other hand. Far across no-man's-land the ENEMY are MODERN soldiers — tactical helmets, body armour / plate carriers, multicam / digital- pixel camo, BLUE-AND-YELLOW arm bands — a SMALL far group of a few advancing modern-infantry silhouettes, bracing as the grenade comes at them. Ash-grey, smoke-black, ember-red, blood- ochre palette; drifting smoke, faint ember accents. Strong dynamic diagonal, low heroic angle from behind Korshun, last-stand tension, flat painted firelight. Mood: from behind our lone wounded Russian fighter — rising to hurl a grenade at the marked enemy across the field. NEGATIVE: no broken arm, no snapped arm, no arm bent the wrong way, no elbow bending backwards, no reverse elbow, no double elbow, no extra elbow, no extra joint in the arm, no twisted forearm, no dislocated shoulder, no rubbery boneless arm, no bent/warped arm, no detached hand, no floating hand, no extra hand, no extra arm, no third arm, no extra fingers, no missing fingers, no six fingers, no fused fingers, no mangled hand, no distorted hand, no distorted grenade-arm, no grenade flying through the air, no grenade in mid-flight, no separate airborne grenade, no second grenade, no multiple grenades, no explosion yet, no broken gun, no broken AK, no snapped rifle, no shattered rifle, no bent weapon, no warped gun, no melted gun, no twisted barrel, no barrel bent at an angle, no curved barrel, no barrel in the wrong place, no double barrels, no two magazines, no detached magazine, no floating magazine, no floating detached rifle parts, no gun split in pieces, no stock detached, no backwards stock, no rifle merged into his arm, no rifle merged into his body, no gun fused to the scenery, no extra gun, no second rifle, no half a gun, no distorted firearm, no anatomically wrong firearm, no toy-looking gun, no missing Russian-flag patch, no missing shoulder flag, no bare unmarked shoulder on Korshun, no wrong-colour flag on Korshun, no blue-and-yellow flag on Korshun, no blue-and-yellow on Korshun's shoulder, no second friendly fighter, no ally beside him, no enemy soldier next to Korshun, no blue-and- yellow soldier near Korshun, no Russian flag on the far enemy, no Korshun in flat profile, no Korshun sideways, no side view of Korshun, no Korshun facing the camera, no Korshun's face toward us, no Korshun facing away from the enemy line, no ornamental frame, no border, no margins, no drones, no text on the patches, no lettering, no open bare empty field, no flat featureless steppe with no cover, no enemy without markings, no unmarked enemy, no burning checkpoint, no burning building behind him, no buildings behind him, no helmet on Korshun, no headgear on Korshun, no second Korshun, no twin, no duplicate hero, no missing chest wound, no huge bloody hole, no huge crowd of enemies, no massed horde, no body torn apart, no dismemberment, no exposed insides, no gore, no off-model Korshun, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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