Image - 2026-08-14 09:51
STYLE: hand-painted 2D Slavic folk-art animation — Bilibin / lubok / Orthodox-icon sensibility. Bold decorative ink outlines with visible line-weight variation, flat matte gouache color fills (poster-flat, minimal gradients), ornamental folk pattern work, strong readable silhouettes. Flat painted, posterized light — NO photoreal 3D shading, NO gloss. Cinematic 16:9 storyboard frame, high emotional readability. Match the FLAT decorative folk-art look of the attached character sheet (Korshun): same bold ink linework, flat gouache fills, lubok / icon flatness, ornament. Keep Korshun exactly on-model, face exactly matching his character sheet — same face, proportions, costume, ornament. No reinterpretation, no random new face. FULL-BLEED: fill the entire frame edge to edge. NO ornamental border, NO frame, NO margins. TEXT: no text or lettering in the image. SCENE: This is a SINGLE-HERO shot centred on Korshun, alone in frame — no enemy soldiers visible at all. In the middle of readying his defence, as if in cruel mockery, an incoming shell suddenly strikes right next to him. Korshun — mid-30s, dark beard, steel- grey eyes, folk-ornamented kit, face exactly matching the attached Korshun sheet — is the clear main subject, large in frame, caught mid-motion just as he braced to fight back. A fragment pierces his chest — a SINGLE small neat through-and-through wound to the lung, shown only as a compact dark entry mark on his chest and a modest decorative spray of ochre-blood; his body stays WHOLE and intact, torso complete, NOT torn apart, NOT split in half, NO large gaping hole, NO exposed insides, NO dismemberment. The explosion bursts CLOSE beside him at GROUND LEVEL, right at the position — a big decorative burst of smoke, fire and flung earth erupting low on the ground next to him, NOT up in the sky, NOT a distant airburst, the blast clearly at his level and close enough to throw him. The blast HURLS him violently through the air, thrown far — about 30 metres — away from the low ground-level explosion toward the opposite side of the frame. His whole intact body twists and tumbles mid-flight, limbs flung out but all attached. HIS OWN helmet is blown OFF HIS OWN HEAD by the blast and tumbles through the air close beside him, clearly separated from Korshun's now bare head — the helmet belongs to him, no other stray helmets in frame. A trail of empty ground between the ground-level blast and his flung body shows how far he is thrown. His AK is knocked from his grip and flies separately as a single clean intact rifle (NOT broken, NOT merged with the blast). Ash-grey, smoke-black, ember-red and blood-ochre palette. Extreme dynamic diagonal, low dramatic angle, sense of great distance and force, flat painted blast light. Mood: the cruel unexpected hit — wounded and flung far but his body still whole, mid-catastrophe. NEGATIVE: no ornamental frame, no border, no margins, no drones, no enemy soldiers, no enemy infantry, no distant figures on the horizon, no explosion in the sky, no airburst high above, no floating explosion, no blast disconnected from the ground, no body torn in half, no body ripped apart, no dismemberment, no severed limbs, no missing torso, no large gaping hole in the body, no exposed guts or insides, no gore explosion, no splitting the body, no helmet coming off someone else, no stray extra helmets, no helmet still firmly on his head, no missing hero, no crowd of foreground soldiers, no random or different face on Korshun, no off-model Korshun, no calm pose, no medieval soldiers, no knights, no bogatyr, no spears, no shields, no swords, no chainmail or plate armour, no bows, no historical or fantasy army, no broken or warped gun, no gun merged into the explosion, no shattered rifle, no floating detached rifle parts, no barrel in the wrong place, no detached or backwards stock, no double barrels, no anatomically wrong firearm, no third arm, no 3D rendered depth, no photoreal skin, no gloss, no realistic render, no Latin text.
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