Image - 2026-08-06 09:54
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the environment filling the sides. Ilya is a slender boy of about ten, the same age as Mira — a shy, curious child. He has a round soft face with big hazel eyes, faint freckles across pale cheeks, and a small hesitant half-smile. His light-brown hair is slightly tousled, a stubborn cowlick at the crown, ears a touch large. He wears a faded oversized navy sweater with sleeves pushed up, a worn grey collared shirt underneath, patched dark-green trousers rolled at the ankles, and scuffed brown lace-up shoes. He clutches a dog-eared notebook to his chest with both hands, shoulders drawn in, weight on one leg, glancing sideways with wary interest. Behind him: the dim dust-lit corridor of an abandoned school, peeling walls, empty desks, grey light through broken windows. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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