Image - 2026-08-02 09:32
Create a cinematic, production-grade character design sheet for a director, art department, and animation team. This is an ORIGINAL character built from the description below — no reference photos, so render his appearance precisely and keep it identical in every view. Character name displayed on the sheet: "THE OWNER". Must feel like a high-end animated-feature development board. CORE DIRECTIVE (NON-NEGOTIABLE): No generic layouts, no evenly spaced grids, no symmetry for symmetry's sake. Art-directed, intentional, slightly asymmetrical, generous breathing space. ON-SHEET TEXT: all labels in ENGLISH only, sharp and legible. Do not render any Cyrillic anywhere. CHARACTER IDENTITY: Name: the Owner | Age: 32 | Height: 178 cm | Build: average, slightly slouched posture of a man who does not sleep enough | Design language: Pixar-style 3D animation, appealing simplified shapes, original non-IP design. FACE DESIGN (STRICT — keep identical in every view): short messy dark-brown hair with a persistent cowlick, three-day stubble, tired grey-blue eyes with faint dark circles, a small mole under the RIGHT eye, warm light skin, soft jaw, expressive eyebrows that do most of the acting. PERFORMANCE DIRECTION: reactions play in the eyebrows and shoulders, never big gestures. Always slightly behind the situation. Movement rhythm: unhurried, heavy-footed at home. Idle: rubbing the back of his neck, staring into the middle distance. WARDROBE (unchanging through the whole film): faded navy-blue T-shirt, softened by washing, slightly stretched neckline · soft grey sweatpants with worn knees · barefoot at home. Outdoor layer for ONE shot only: a dark-grey open zip hoodie and a black backpack over the same T-shirt. No watch, no jewellery, no glasses. TURNAROUND (STRICT): full-body front, 3/4 front, side profile, back, 3/4 back. Identical proportions, face, hair and clothing in every view. HEAD STUDIES: Deep sleep · Woken against his will · Sleepy indignation · Patient exasperation · Warm tired smile · Faint unease (looking at something that isn't there). All mid-thought, not posed. SIZE REFERENCE: include a "cat for scale" inset showing BARSIK — the exact overweight ginger tabby cat from the attached Barsik reference sheet (Image 1): ginger tabby with darker stripes, cream-white chest and belly, four white paw socks, large amber-green eyes, thin dark-red collar with a round brass tag. He sits at the man's ankle height. This is the SAME cat as the attached sheet — do NOT invent a different cat, do NOT make it grey or brown, match the attached Barsik exactly. LAYOUT: clean art-directed board on a neutral light-grey background. Include a height scale marked in cm, English annotation callouts (mole under right eye, cowlick, stretched T-shirt neckline, bare feet), a wardrobe breakdown, a colour palette strip, and small margin production notes. STYLE: Pixar-style high-end 3D animation render — soft rounded appealing shapes, subsurface scattering, warm cinematic global illumination, big readable emotions. Not photorealistic. Warm limited palette: navy blue, warm grey, oak brown, cream, moonlight blue. Match the rendering style of the attached Barsik sheet exactly so the two characters read as one film. CONSISTENCY RULE (STRICT): face, proportions, hair, mole placement, clothing and rendering approach identical across all views. No reinterpretation between angles. Ever. OUTPUT: high detail, sharp focus, development-ready fidelity for an animated short pitch. 16:9 landscape board.
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