Image - 2026-07-21 21:30
Art style: Realistic cinematic. Full-length view, the entire figure visible from head to feet, standing upright, centered on a devastated dusk battlefield of scorched earth, shattered weapons and drifting smoke. Gul'dan, a corrupted orc warlock spirit, towers with a gaunt, hunched frame draped in tattered dark ceremonial robes over cracked bone-and-leather armor. His skin is sickly greenish-grey, deeply wrinkled and scarred, stretched over a skeletal face with sunken cheeks, jutting lower tusks, a hooked jaw, and hollow eyes burning with faint sickly-green fel energy. A ridged bald skull bears carved runic scars; wisps of thin grey hair trail from the back. Bony clawed hands grip a twisted skull-topped staff wreathed in creeping green fel-flame. Wisps of corrupt green spirit-energy curl around his bare, gnarled clawed feet. Menacing, hateful expression, spine arched forward, dark and imposing. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Realistic cinematic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Realistic cinematic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Realistic cinematic" idiom, not in any other medium.
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