Image - 2026-07-20 16:41
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered — Liya, a slender girl of about nine, warm light-olive skin, large round hazel eyes with a soft wistful gaze, a small upturned nose and faint freckles across her cheeks. Her wavy chestnut hair falls just past the shoulders, a few strands tucked behind one ear, held loosely by a small pale-yellow ribbon. She wears a soft buttoned mustard cardigan over a cream dress with tiny star embroidery, white knee-high socks and scuffed dark-red Mary-Jane shoes. In one hand she clutches a worn plush cloud toy, holding it close to her chest, head slightly tilted, a gentle uncertain half-smile. She stands on a quiet cobblestone lane at dusk, soft misty air and faint drifting clouds filling the sides around her. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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