Image - 2026-07-15 11:14
Art style: 3D Pixar. Create one single vertical 9:16 medium full-body shot in the exact reference location. Use the exact same approved Plukh character from scenes 1, 2 and 3 without redesigning him. Preserve his small round body, round fluffy lemon-yellow head, large warm hazel-brown eyes, small rounded orange beak, two natural duck wings, two orange webbed feet and sky-blue knitted scarf with one longer end hanging naturally down his chest. There are exactly three very short, soft yellow feathers on top of his head. Preserve the exact face shape, eye size, beak size and body proportions from the approved previous scenes. Plukh stands firmly on the grass beside the natural oval puddle with both feet planted on the ground. He holds one small child-sized butterfly net upright using his two natural duck wings. The net has a short smooth wooden handle and pale blue mesh. The net is no taller than Plukh’s body. Plukh raises his chest slightly and makes a cute determined heroic pose. His expression is brave but still innocent and slightly clumsy. His blue scarf moves gently in the breeze but remains a long knitted scarf, not a bow tie. Preserve the mossy stone on the left, exactly three cattails on the right, yellow and white flowers, blue pond, willow tree and warm morning sunlight. No large net, no long handle, no bow-tie scarf, no long head feathers, no oversized beak, no human hands, no fingers, no extra limbs, no dark forest, no other characters, no text, no logo, no watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Плюх: Маленький пушистый жёлтый утёнок с очень мягким, детализированным пухом, который слегка колышется. У него большие, блестящие карие глаза с густыми ресницами и крошечными бликами. Клюв короткий, ярко-оранжевого цвета, с аккуратными ноздрями. На макушке торчат три тонких, забавных перышка. На шее повязан уютный голубой вязаный шарфик с видимой текстурой петель. Лапки перепончатые, оранжевые, маленькие. Взгляд любопытный и добрый. Он находится на солнечной лесной поляне, окружённой мягкой зелёной травой и цветами. Освещение тёплое, создающее мягкие тени на пухе. Reference images context (match the visual style and elements from these): - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere
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