Image - 2026-07-15 11:05
Art style: 3D Pixar. Create one single vertical 9:16 medium shot that continues directly from scene 10. Preserve the exact same open pond meadow, camera style, morning lighting and color palette. Use the exact same Plukh appearance and body proportions as in the approved previous scenes. Plukh is still slightly damp after falling into the puddle. His lemon-yellow feathers have a few soft wet strands, and his sky-blue knitted scarf is slightly darker from the water. He has exactly three short yellow head feathers, large hazel-brown eyes, a small rounded orange beak and two orange webbed feet. Plukh stands firmly on the grass at the edge of the natural oval puddle. He holds one small fallen yellow flower gently in the tip of one natural duck wing, just above the water, preparing to place it onto the surface. His other wing is slightly raised toward the cloud. His eyes are open, and his expression is warm, tender and joyful. One small fluffy white cloud floats high in the sky. The same cloud appears only as a flat natural reflection inside the puddle. Preserve the mossy stone on the left, exactly three cattails on the right, white and yellow flowers, blue pond, willow tree and rounded background trees from the location reference. The yellow flower is held by Plukh and is not growing from the puddle. No dark forest background, no physical cloud near the ground, no completely dry Plukh, no large head crest, no human hands, no extra limbs, no other characters, no text, no logo, no watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Плюх: Маленький пушистый жёлтый утёнок с очень мягким, детализированным пухом, который слегка колышется. У него большие, блестящие карие глаза с густыми ресницами и крошечными бликами. Клюв короткий, ярко-оранжевого цвета, с аккуратными ноздрями. На макушке торчат три тонких, забавных перышка. На шее повязан уютный голубой вязаный шарфик с видимой текстурой петель. Лапки перепончатые, оранжевые, маленькие. Взгляд любопытный и добрый. Он находится на солнечной лесной поляне, окружённой мягкой зелёной травой и цветами. Освещение тёплое, создающее мягкие тени на пухе. Reference images context (match the visual style and elements from these): - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere
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