Image - 2026-07-14 17:00
Art style: modern viral 3D animation, DreamWorks-style stylized realistic characters, expressive faces, cinematic lighting, detailed textures, slightly exaggerated physics. Full-length view, the entire figure visible from head to feet, standing upright, centered — a strict, no-nonsense supermarket cashier, a woman in her late forties with a stern, unamused face, sharp thin eyebrows, tired grey-blue eyes behind narrow reading glasses on a beaded chain, high cheekbones and a firm pressed-lip mouth. Medium build, straight posture. Dyed reddish-brown hair pulled into a tight bun with a few loose strands. She wears the supermarket uniform: a crisp collared shirt under a fitted vest in corporate colors (teal and orange), a clip-on name badge, a lanyard, dark work trousers and plain flat black slip-on work shoes. On her hands, chunky rings; a small barcode scanner clipped at her hip. She stands behind a checkout register, arms crossed, chin slightly raised, giving a cold appraising stare. Bright supermarket aisle lighting, shelves softly blurred behind her. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "modern viral 3D animation, DreamWorks-style stylized realistic characters, expressive faces, cinematic lighting, detailed textures, slightly exaggerated physics" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "modern viral 3D animation, DreamWorks-style stylized realistic characters, expressive faces, cinematic lighting, detailed textures, slightly exaggerated physics". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "modern viral 3D animation, DreamWorks-style stylized realistic characters, expressive faces, cinematic lighting, detailed textures, slightly exaggerated physics" idiom, not in any other medium.
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