Image - 2026-07-14 16:39
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — David, a broad-shouldered restaurant owner and bouncer in his late forties. He has a heavy-set, powerful build with a thick neck, barrel chest and a slight paunch that reads as strength. Warm olive-tan skin, a wide square-jawed face with a flattened nose that has been broken before, dark deep-set eyes and thick expressive brows. His black hair is buzzed short and greying at the temples, paired with a neat dark goatee. He wears a fitted black button-down shirt with sleeves rolled to the forearms, a small silver pendant, dark trousers with a leather belt, and polished black leather loafers. Arms crossed, an knowing half-smirk, standing in the doorway of a warm dimly lit desert-town restaurant, string lights and dusk sky behind him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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