Image - 2026-07-10 20:36
Art style: 3D Pixar. Artem, a small boy about six years old, shown full-length from head to feet, standing upright and centered — the entire figure visible, feet flat on the floor. He has a round soft face with large curious hazel eyes, chubby cheeks, small nose and a gentle wistful smile, fair skin with a light freckle dusting. Tousled light-brown hair with a cowlick at the crown. Slender small-child build. He wears a cozy mustard-yellow knit sweater slightly too big at the cuffs, faded blue denim overalls, and worn grey-and-white sneakers with untied laces. One hand clutches a small wooden toy airplane, the other pressed to a window. He stands by a tall apartment window in a cramped high-rise flat, city rooftops beyond, warm lamplight glowing, dreaming of open space and sky. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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