Image - 2026-07-09 07:28
Art style: 3D Pixar. Тот же интерьер магазина, но теперь Граник стоит справа от стеллажа, аккуратно ставя вазу на полку рядом с другими товарами. Его корпус развернут в профиль к зрителю, а голова повернута к камере. На заднем плане на мониторе компьютера отображается страница магазина на маркетплейсе. Композиция сместилась вправо, создавая пространство слева для демонстрации ассортимента. Свет падает сверху, выделяя глянцевую поверхность робота. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. IMPORTANT: This scene continues directly from the previous one. Maintain visual consistency — same characters, setting, lighting, and color palette as the reference image from the previous scene. CRITICAL: This is the LAST FRAME of the scene. The FIRST FRAME (attached as reference image) shows the starting state. You MUST maintain the EXACT SAME environment, location, lighting, color palette, and art style. Only change character position/pose/action as described in the prompt. The scene must look like a continuation of the first frame, not a different place. Reference images context (match the visual style and elements from these): - робот Граник (general): use as visual reference for setting, objects, and atmosphere
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